How long have you existed?
Planning meetings began meeting in the fall of 2008.
The fablab began with initial tests with groups of young people in the
Summer of 2009, and then followed with an official opening in the October of
2009. We’ve been open to the public consistently ever since!
Who uses your workshop?
Our users are a diverse group in many ways as they come from
a variety backgrounds and cultures. They have ranged from 10 years to 92 years
old, and include adult hobbyists, students and researchers, retirees and
professional artisans.
Some maker spacers are small, close-knit but isolated clubs.
Others are large corporate or university Fab Labs. We strive to break out of
this model to get to the underserved parts of our community. Besides
maintaining a lab that is free to use we reach people where they are in four
ways.
- Open Lab – Our lab is open to the public 3 days a week during
off-work times (currently Tue/Thu evenings, Sunday days). This allows people to
casually walk in and find good parking. We can rely on people who work from 9-5
as volunteers for this span.
- Bringing in Groups – We arrange special workshops with classes and organizations
frequently. These are scheduled based on their needs and our volunteer
availability, and often happen during the day when kids are in school. This
allows us access to students. We rely on academics, staff and retirees for this
service.
- Event Deployments – We often go out and run small Fab Lab booths at events. We
have a dedicated set of mobile tools, infrastructure (table/power), example
creations and paper publicity to make this easy. This allows us to network with
many people and break the lab out of the lab.
- Mini Labs – The above is not enough to really get to some of the
underserved parts of our community. We’ve specifically set up three mini labs
around town to directly insert Fab Lab opportunities into powerful contexts –
an elementary school, public library and after-school center.
An example user case might be when one of our
volunteers brought in her father, a former engineer, to work on his invention.
He needed assistance learning the necessary computer skills so a teen
user sitting next to him in the lab took the time to assist him. Later they
were both in the electronics room at the same time where the young man was
trying to unsuccessfully solder circuitry on his board. The retired engineer
sat and taught him how to do it. While our users may come from many different
places in life they all come together and form knowledge and relationships
through creation.
Who is on your team?
The CUC FabLab is an open source community (think about the
implications of that term!) of people who like to design and make things. We
are staffed by volunteers with a wide range of experiences including a
blacksmith, engineers, artists, professors, teachers, parents, kids and
students. Our core group of volunteers has varied somewhat over the years but
has always involved leadership from both the community and university - this is
a central value for us.
How do you feel you have impacted the community?
We celebrate entrepreneurial initiative, collaboration and
lifelong learning. We provide the community many resources, including skilled
volunteers, computers, computer-controlled (CNC) machines, advanced materials
and electronics assembly tools. These high tech tools have made it possible for
patrons to build virtually anything imaginable, from simple stickers to
fully-functional robots. The uniqueness of our site has encouraged local
inventors to develop prototypes for their designs. The CUC FabLab
is part of a global network of Fab Labs -- which has made it possible for
us to make many connections with like minded people around the world sharing
our experience globally.
Other impacts might include:
- Innovation Driven by Community-University Partnership - Working with community groups has enabled us to
develop more effective methods for teaching people how to learn and use
technology in relevant ways. Examples have inclded using a game interface
(Spore) as a more effective way to do 3D rendering, connecting art
foundations basics to digital graphic design methods and enabling
collaborative pedagogical production and documentation via Google Docs.
- Recasting the Digital Divide - Community Informatics usually focuses on the low end
of the digital divide, people without access to and skills with basic
computer technology. Historically, rapid fabrication and prototyping
production facilities have been open only to highly privileged individuals
such as designers, engineers and researchers in university and corporate
settings. The Fab Lab breaks up both of these things by enabling often
disenfranchised individuals, especially teens and the elderly, to be a
part of the cutting-edge of digital technology. Individuals go beyond
simply typing email, plugging in to Facebook or playing flash games to
actually inventing and building solutions to problems.
- Alternative Learning Contexts - Learning that takes place within the Fab Lab is often
of two alternative varieties, non-formal, and informal. These forms are
notably distinguished in that they are less hierarchical, less
propaedeutic in nature (reliant on former schooling) and are typically
voluntary. Even though learners may set out with the specific objective of
learning how to, say, build a box with a laser engraver, they necessarily
develop other seemingly unrelated skills simultaneously. For instance, the
person interested in creating a star-shaped box may have to struggle to
learn how to properly describe what they wish to do, practicing verbal
communication skills, and later, if they decide to draw it, visual
expression and projection as well. This learning is incidental and
unintentional, but is consciously absorbed. Attitudes and behaviors are
crucial to successful scholarly learning experiences. These are ‘learned’
through the life-long process of socialization, as people perform their
identities in everyday life. The Fab Lab has the potential to elate and
incite curiosity, drum up motivation, encourage divergent thinking through
experimentation, and require patience and persistence.
- Metrics for Digital Literacy - First, people
learn a undamentally empowering lesson: they too can be a creator of
things. Not just information, not just ideas, but the combination of the
two applied to real world physical objects that they can hold (within
minutes!). Implicit to this notion is that they are able to influence the
world around them. Everyone involved may experience this empowerment:
students, teachers, and volunteers. Second, people work towards demystifying the black boxes
so rampant in our world today. Many people grow up without learning how
the inside of a computer works or what takes places behind the scenes as a
graphic is created. The Fab Lab encourages digging beneath the surface
(seeing inside of the open-face 3D printer) to discover cause and effect
processes. Even just opening the lid of the Silhouette Cameo cutter and
trading out the blade and loading the cutting mat helps to dismantle small
fears that could eventually accumulate to the debilitating levels often
seen in some elderly people when they try to learn how to use computers.
Rejecting the surface world and peering beneath the surface of
technologies is key to critiquing them and mastering them to make them
their own.
You biggest achievement to date?
Our most surprising achievement is the sense of ‘community’
which has formed among our volunteers and users. The amount of time
donated and energy expended as we work together towards a common goal is
impressive. All of us has a common goal no matter what our age: to make our
community a better place and share what we have with other communities. We
sponsor a Youth Science Groups as well as offer a wide variety of
workshops which reach local at risk youth as well as future entrepreneurs and
inventors which are popular. In these we have been successful in introducing
STEAM activities and careers to local youth by exposing them to our volunteers
who actually have careers in those fields. It has been gratifying to watch the
volunteers enthusiasm and knowledge being picked up by the young people they
are interacting with. Many of our workshop attendees are repeat users at the
fablab, and often become volunteers themselves.
Why do you do what you do (what is your vision?)
A lot of this was illustrated above in terms of community
impacts. Today there is a tendency to sit on the sidelines and point out the
problems in our community. Our goal is to impact our community by giving
our time, knowledge, training, and talent to tutoring and mentoring
in a positive environment. We designed our space to encourage
creativity and inventiveness. Our purpose as volunteers is to assist our users
in translating their ideas into the real concrete world by teaching them the
skills they need. After they achieve this we encourage them to share their
skills with others. In joining and working together towards this common
goal we hope our efforts will have a bigger impact.